Review
The Final is worth 20 points, and is expected to be VERY simple/straightforward. Focus on just the keywords mentioned below.. No need to go through the multiple links mentioned in class; no need to memorize code/pseudocode; no calculations will be required.
There will be true or false, multiple-choice, fill-in-the-blanks types of questions, in addition to ones where you'd need to write in a line or two, and possibly illustrate.
Lecture 0 Basic defns: CG, model, resolution, framebuffer.. Lecture 1 LEE, Double DDA Lecture 2 HSE algorithms; basic xfm properties [no need: decomposing xfms] Lect 3 Xfmn spaces Lect 4,5 Local vs global illum Ideal diffuse, specular Ambient, diffuse, specular components Lect 6 Param interpolation, corrected for perspective [just the basics, no need for great detail] Lect 7 Basics of the texture mapping process Lect 8 Bump vs displacements 'Procedural' texturing Alternate forms of maps Lect 9 Nyquist Theorem Various forms of aliasing Micropolygon-based anti-aliasing Lect 10 Properties of shadows Various shadow generation algorithms Depth-mapping, raytracing Soft shadows Lect 11 Few different forms of NPR Toon-shading Lect 12 Light-field vs plenoptic function Implementations Lect 13 A few examples of commercial renderers
Good luck to everyone!