Textbook
None! This book is 'recommended', though: Alan Watt - 3D Computer Graphics [what it means is that the book will clarify a lot of topics covered in class; however, you are not expected to read it from an exam point-of-view, nor will there be assigned readings from the book].
We'll cover a lot of material during the lectures - not all of this will be in the slides, so be sure to show up for all the classes.
Courses from a few other schools
Introductory CG/animation courses are offered at several schools across the US/Canada. Here's a small sampling:
If something is unclear from my lectures, feel free to consult such alternate sources of information. Wikipedia is also a good reference - eg. here is the entry on rendering.
Other books of interest
- pbrt - a great book/site, on building a modern renderer from scratch.
- Foley and van Dam [often considered the 'bible' of CG]
- Peter Shirley - Fundamentals of Computer Graphics
- Saty Raghavachary - RenderMan book [and this is the book's site]
- Rudy Cortes & Saty Raghavachary - RenderMan shading language book
Graphics groups, research(ers), papers..
As with other CS topics, graphics is an actively researched area. Here are some of the researchers and their work:
- USC CG
- Ken Perlin
- Paul Debevec
- Peter Schroder
- Ken Turkowski's papers
- James O'Brien's papers
- Henrik Wann Jensen's papers
- Ron Fedkiw
- Andrew Glassner
- Paul Bourke - treasure trove of 'fun' CG topics
There are three 'PH's in CG research:
SIGGRAPH (**the** premiere, annual computer graphics conference!) publishes the best-of-the-best
research papers each year. Here is a link ("gold mine"!) to papers from recent years. Browsing through them will give you a taste for the field, and also point out future research directions. SIGGRAPH also maintains these teaching resources by way of education/outreach.