Class 1: Basics, variables, operators


MEL characteristics:

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    that spans multiple lines */

// this is a one liner

Throughout these pages of notes, what's shown against a light background is MEL code which you can copy and paste verbatim into your script ed. window, eg:

sphere; // create a NURBS sphere..


Variables form the “currency” of modern programming:

Exactly five built-in variable types in MEL:

Of the above five types, only int, float, string and vector types can be arrays (see below). So MEL has a total of 9 built-in variable types: 5 'primitive' ones, 4 array ones. NO MORE! In other words, new var. types CANNOT be added (no 'structs' or 'classes').

integer variables

int $i; int $j=5;
int $k, $l;
int $i = 4.765; // will be truncated (NOT rounded) to 4

float variables

float $f1;
float $f1a, $f1b;
float $f2 = 6.65;
float $f3 = 1/3; // $f3 will be 0, NOT 0.3333333
float $f4 = 1.0/3; // will be 0.333333333 as expected

string variables

string $a;
string $fnm = "Los ";
string $lnm ="Angeles";
// concatenation; also note the use of a space character
string $fullName = $fnm + " " + $lnm; 

vector variables

vector $v1 = <<1.0,0.56,-0.96>>;
print($v1.x); // NEED the ()
$v1 = <<$v1.x,$v1.y,10.0>>; // NEED to reset all values, can't just set $v1.z [see below]
$v1.z = 10.0; // NOT allowed, syntax error

matrix variables

matrix $n[2][2];
matrix $i2[2][3] = <<1,2,3;-6,.78,.45>>; // 2 rows,3 columns. Note the use of ';' to separate rows
$j2 = $i2; // $j2 is another matrix created with same contents as $i2 [copied over]
$k2 = -$i2; // $k2 is a new matrix with values from $i2 NEGATED and copied over

Facts about matrix vars:

Deformations such as twist, taper and bend can be expressed in the form of matrices. Every vertex/CV of a shape can then be multiplied with such matrices to yield deformed shapes.


int $a2[];
int $b2[100];
// here's how to initialize an array [specify all values while creating the variable]
float $flArr[6]= {0.8,-.6,1.,14.,12.3,-7.6};

clear $b2; // empty out contents, size goes to 0
$b2[9999] = 1969; // this assignment will grow the size to 10000


arithmetic operators


++ [equivalent to +=1]
-- [equivalent to -=1]
Note: there's no [need for a] '**' or '//' operator!

relational [comparison] operators

These express relationships between two variables' contents (ie. values they contain).


// The result of a comparison is captured in an int variable. Eg.
int $areTheyIdentical = ($a==$b); // are 'a' and 'b' identical?

logical operators

The three operators AND (&&), OR (||) and NOT (!) implement "Boolean" logic. These are HEAVILY used in loops and branches to express program logic, so you do need to understand these very, very well! Without logical operators, modern computer programming simply cannot exist.

In the following "truth tables", A and B are 'tests' (questions) where their answer is always a yes (1) or no (0).

&& (AND, or 'intersection')
A B    A_AND_B
0 0    0
1 0    0
0 1    0
1 1    1
"A AND B" is true *ONLY IF* A is true and also B is true.

|| (OR, or 'union')
A B    A_OR_B
0 0    0
1 0    1
0 1    1
1 1    1
"A OR B" is true *IF EITHER* A is true or B is true (or both are true).

! (NOT, or 'inversion')
A    NOT_A
0    1
1    0
'NOT A' is the opposite of A (duh!!).

Interestingly, as per "de Morgan's laws", we can use the pair (AND, NOT) to replace OR [likewise, the pair (OR, NOT) to replace AND]:

'A OR B' identity (OR is expressed purely in terms of AND, NOT):

'A AND B' identity (AND is expressed purely in terms of OR, NOT):

In the above, A and B are tests, eg. A can be ($a==$c) and B can be ($a>$d). Using these as examples, the 'A AND B' identity above means this:

int $b;
$b = ($a==$c) && ($a>$d); // A AND B
$b = !( !($a==$c) || !($a>$d) ); // NOT( NOT(A) || NOT(B) )

If you create variables $a, $b, $c, $d, provide values for $a, $c and $d, then run the above two MEL expressions, you'll find that $b comes out to be the same in both cases (both will come out 1 or come out 0). Doing verifies the 'A AND B' identity for us.

So if the && operator is banished from MEL (or from all programming languages in the world!) we can make do with ||. Likewise, if || goes away, we can use && instead. But ! CANNOT go away, it is ESSENTIAL. In other words "you cannot not use NOT!".

Exercise 1: use truth tables to prove the above two identities.

Exercise 2: verify the 'A OR B' identity above, using MEL, just like we did for 'A AND B'.

The &&, II and ! operators are related to logical circuits (the fundamental building blocks of computation!) and to set theory.

Here are the three logic "gates" [regular and IEC (International Electrotechnical Commission) symbols, truth table]:

Likewise, these are the set operations:

For sets A and B (circles), their 'intersection' (shown in red) is equivalent to && - elements in the red area are in A *and* in B.

The || operator is equivalent to set 'union' - an element can be in A *or* in B to be in the union set.

The ! operator is like a set's complement (inversion) - it denotes elements (in gray) *not* in the set.