What is MTOR?
MTOR is a Maya plugin ($$$) which translates Maya scenes (minus Maya shaders) into RIB.
Slim, a visual RMan shader creator UI, lets you assign RMan shaders to Maya geometry. MTOR's
generated RIB references these Slim-generated shaders (instead of Maya's).
Load the MTOR .so/.mll/.dll file(s) using Maya's 'plugin manager'. This would create a
new 'RenderMan' menu under the Maya 'Render' menu bar (where Maya's own rendering menu
resides). All RenderMan rendering is handled via items in this RenderMan menu. No need to
hand-edit RIB files or shaders!
Be sure to consult the extensive docs on MTOR/Slim on an
ongoing basis.
Tour of MTOR, it, etc.
'RenderMan -> Render' is a lot like 'Render -> Render'.
The 'it' driver also caches images, allows zooming in/out, shows
individual R/G/B/A channels, allows for 'flipbook' creation, etc.
Running 'mtor' from the command line
Invocation:
mtor -scene yourscene.ma
% rg camName perspShape
% genRib 5
% render 7
% quit
Or in a single line:
mtor -scene river_water.ma -cmd "rg camName perspShape; render 1"
Notes:
- 'rg' specifies render globals settings
- can create a MEL script and commands/buttons/shortcuts
to set low/medium/high etc. quality settings
Eg. mtor control setvalue -rg pixelSamples -value "4 4";
MTOR features
There is more to MTOR than Slim (the visual shader interface). Here are things that
MTOR facilitates: