Introduction to MTOR/Slim
MTOR is the interface between Maya
and RenderMan.
It enables the following:
-
translating Maya scenes into RIB
-
animating shader params
-
creating layered shaders
-
creating shader networks using 'connections'
-
setting up multi-pass renders for shadows,
reflections and environments
-
use of custom coordinate systems
-
rendering of Maya's curves
-
fur rendering (with or without Maya
Fur)
Here are the topics for this
class:
-
starting up MTOR
-
tour of the MTOR/Slim interface
-
creating [importing] shaders ['appearances']
-
rendering a simple scene
-
using connections to create a shader
network
-
creating a layered shader
-
using a 'RIBBox' shader
-
animating shader params, using Maya
attrs
-
looking through RAT docs