This directory contains source code for several shaders. You need to compile
each using 'shader' for PRMan or 'slc' for BMRT. Note that rmannotes.sl
is not a shader per-se, it contains useful functions & macros to be
included in other shaders you write.
ambientlight.sl
basic.sl
carpet.sl
cloudy
cmarble.sl
distantlight.sl
dmarble.sl
mappedplastic.sl
matte.sl
metal.sl
noisyplastic.sl
plastic.sl
plastic_slim.sl
prism
smoke_glow
spikes
uberlight.sl
rmannotes.sl