This directory contains source code for several shaders. You need to compile each using 'shader' for PRMan or 'slc' for BMRT. Note that rmannotes.sl is not a shader per-se, it contains useful functions & macros to be included in other shaders you write.

ambientlight.sl

basic.sl

carpet.sl

cloudy

cmarble.sl

distantlight.sl

dmarble.sl

mappedplastic.sl

matte.sl

metal.sl

noisyplastic.sl

plastic.sl

plastic_slim.sl

prism

smoke_glow

spikes

uberlight.sl


rmannotes.sl