Topics
Class 1 - RenderMan, RIB
- introduction
- components of RenderMan
- REYES
- RIB files
- resources
Classes 2 and 3 - Shading
- shader types
- functions, shaderops
- pattern generation
- bump vs. displacement
- PM vs. NPM
- analytical antialiasing
- lens flare
- volume shading
- volume effects using surfaces
- NPR, alternative cameras
Class 4 - MTOR
- tour of the interface
- quality settings
- command line invocation
- particle rendering
- curve rendering
- subdiv. surfaces
- metaballs ("blobbies")
- custom coordinate systems
Class 5 - Slim
- appearances
- connections, value providers
- saving & loading palettes to
& from disk
- parameters, expressions
- scripting using MEL
- .slim and .sli vs. .sl/.slo
- maps: texture, shadows, soft shadows,
reflection, environment
- RIBBoxes
- manifolds
- core templates, special RAT shaders