Class 4: More shapes, splines, subdivision
Fractal solids, L-systems..
- Menger sponge
- Sierpinski tetrahedron
- L-systems
- "production rules", eg: F -> [-F +F]FF
- http://spanky.triumf.ca/www/fractint/lsys/tutor.html
- http://mathforum.org/advanced/robertd/lsys2d.html
Edges, faces, verts
Platonic solids
- exactly 5, in 3D
- F+V=E+2
- stellated versions (Kepler polyhedra)
- polymeshes
- tiling patterns
- http://www.miqel.com/fractals_math_patterns/visual-math-platonic.html
- http://www.georgehart.com
Blobbies/metaballs/isosurfaces
- based on 'field' equations - fields fall off with distance; fields overlap
- extract isosurfaces using Marching Cubes etc.
- particles -> blobs
- http://astronomy.swin.edu.au/~pbourke/modelling/implicitsurf/
- http://www.exaflop.org/docs/marchcubes/index.html
- http://www.essi.fr/~lingrand/MarchingCubes/presGene.html
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/blobsformation.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/blobbywire.jpg
Spline curves
- curves that are exact fits to pts are not useful
- CVs
- basis functions that sum up
- parametric 'space'
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/splines_how.jpg
- knots, multiplicity
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/multiplicities.jpg
- types: Bezier, Hermite, Catmull-Rom, b-spline..
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/spline_types.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/bsp_bez_cat.jpg
- recursive eval: de Casteljau
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/deCast.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/pbsp.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/rbsp.jpg
- continuity
- http://www.doc.ic.ac.uk/~dfg/AndysSplineTutorial/index.html
- http://www.ibiblio.org/e-notes/Splines/Bezier.htm
Spline surfaces
- two parameters, u and v
- "patches", continuity
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/bicubicpatch.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/uteapotpatches.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/gumbopatches.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/NURBS.jpg
Subdivision surfaces
- for smoothing
- arbitrary topology
- vertex update equations, for smoothing
- like "whittling"
- http://www.holmes3d.net/graphics/subdivision/
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/triangsubd.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/cubesubd.jpg
- http://www.smartcg.com/tech/cg/courses/vismath/notes/Class04/imgs/torsubd.jpg