Thesis abstract:
Cracking is one of the most ubiquitous phenomena in nature. It is desirable to computer graphically model cracking and fracture, for the purposes of realistic scene generation, animation, art, and virtual reality applications. The current research describes methods to generate crack patterns and fracture on arbitrary surfaces composed of planar polygons. Cracks and fragments are generated along the edges of Voronoi polygons that are used to tessellate the given surface.Here is a PDF of my thesis, created from scans of a printed copy from '92 [the file is 7.39M, apologies for the big size].
In 2002 I published a SIGGRAPH sketch on the subject.
The sketch has since been referenced by: