Summary
of Changes to Slim 1.1b1
-
Fixed problem with the spot (light) template. Since it works in degrees
the default expression for coneangle and penumbraangle must convert these
values to degrees.
-
Fixed bug where parameters with expressions weren't always generating correct
references to the parameter list value.
-
Changed connection menu behavior. Now if you have lots of potential
connections, you'll see menus that don't go offscreen.
-
Added support for drag/drop from palette to connection button. The
result is a new connection between the parameter and the function.
-
Fixed problems with appearance filters. Now you can type a filtername without
deleting appearances.
-
Changed the save behavior when running in server mode. Now external
palettes are automatically saved each time the Slim Client (eg: Maya)
performs a save.
-
Added support for storing Slim format information in files with extension .sli.
-
Added Palette Editor operations: Expand All, Contract All.
-
Changed palette display. Now to rearrange palettes, be careful to drag/drop
palette items onto the empty space. As with subpalettes, you can now drop
appearances onto collected appearances.
-
Moved most key bindings to RAT.scheme and Slim.scheme. You can override these
settings by placing your overrides in scheme files in your preferences directory.
-
Changed the prefs directory. Now it's named RAT4.1 due to some incompatibilities between RAT4 and RAT4.1 prefs.
-
Changed prefs loading semantics. Only prefs that are changed by the user now
appear in a .prefs file. No longer do prefs need to be locked to prevent them
from appearing in a user's prefs file. Added support for prefs versioning
which'll allow prefs stored in user's prefs files to be overridden by
administrators.
-
Fixed bug in appearance drag/drop. It should be faster now.
-
Added more support for the FullPaths preference. External palette references
now can be controlled via your FullPaths pref.
-
Added Edit Master menu to Palette Editor's appearance menu. Use this to
change a raft of app masters from Global to Local or vice versa.
-
Fixed bug drawing callgraph of collected appearances.
-
The Simple and Combine displacement templates now have the new
parameter "Use Shading Normals", which resmooth the calculated normals
after displacement. This is useful for polygonal geometry. If you have
any displacement shaders in old palettes, you must invoke the
Appearance->Reload command on them due to this change.
-
Added clipping planes to Slim swatch rendering. This eliminates
warnings caused by large default clipping plane values.
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