Using the Slim Interface

Table of Contents

The Slim Menu

The Slim Interface: Appearance & Palette Editors

The Slim Menu

New Palette - creates a new palette and adds the palette to the Maya scene.

Add Palette - invokes Slim's file picker and adds a reference to the selected palette to the Maya scene.

Show Palettes - provides access to any and all palettes associated with your Maya scene. The Show Palettes submenu will bring open, closed, or hidden palettes to the front of your desktop as a group, en masse, by selecting "All", or individually by selecting the desired palette from a list.

Stow Windows - hides all active Slim windows. You might want to add this to a special Maya shelf.

Restore Windows - the inverse of Stow Windows, this command restores all Slim windows to the position/visibility state inhabited when the Stow Windows command was invoked.

Lower Windows - similar to Stow Windows, Lower Windows moves all active windows to the back.

Raise Windows - similar to Restore Windows, Raise Windows brings all active windows to the front.

Edit Associated Appearances- Opens the Appearance Editor for appearances attached to any selected geometry.

Preferences... - Opens the Slim Preferences window. 

Msg Log... - Raises Slim's Message Log window. Messages can be filtered according to various categories.;

Console... - Raises Slim's Console window for scripting.

About... - Shows Slim's About box.



The Slim Interface: Appearance & Palette Editors

A proficient user of Slim deals with two editors ninety percent of the time: the Palette Editor and the Appearance Editor. New users should make themselves familiar with the use of both these editors. This holds true whether Slim is run as part of the RederMan Artist Tools, or as a stand-alone application.

This is an Appearance Editor. It is the primary interface for working with a RenderMan shader, RIB generator, camera controller, etc. This is where shader parameters are adjusted, and is also the interface used to build shaders interactively.

This is a Palette Editor. Shaders and appearances can be collected in palettes and attached to objects in Maya. They can be saved internally with the Maya scene file, or saved as an external resource.



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