Slim's Core Functions

 

1 Shading Models

Layer

AdditiveFX

Blinn

BrushedMetal

Cel

Ceramic

Clay

Constant

Default

DIY

Fresnel Plastic

Glass

Gooch

IBI

Image File

Jewel

Matte

Metal

Mix

Plastic

ThinPlastic

Skin

Swiss Army

Velvet

 

2 Displacements

Combine

Simple

 

3 Lights

Distant

Environment

Indirect Illumination

Point

Psuedo Area

Spot

 

4 Volumes

Fog

 

5 Colors

BuildColor

Collect Reflections

Collect Refractions

Color Adjust

Color Cells

Color Correct

Color Ramp

Color Spline

CombineColors

CombineColor List

Diffuse

Environment Map

Environment Map Plus

FloatToColor

Fractal

Image File

Indirect Illumination

Invert Color

Marble

MixColors

Noise

Occlusion Map

Prim Var

Ray Trace

Ray Traced Messaging

Ray Traced Shadows

Reflection Map

Remap

RSLVarsC

Shadow Map

Specular

Surface Color

Surface Opacity

 

6 Floats

AgeNormPP

Brownian

ColorToGray

Combine

CombineFloat List

Distance

Facing Direction

Facing Forward

Fractal

Grey Cells

Image File

Noise

Oak Grain

Prim Var

Random Tiler

Ray Traced Hit Test

Ray Traced Hit Messaging

Remap

RSLVarsF

Shadow Map

Shapes

Soft Shadow Map

Time

Turbulence

Vector Length

Waves1D

Worley

 

7 Manifolds

MayaProj

MayaUV

Projection

ST

Scale

Shear

SurfPtLight

Surface Point

Tile

Warp

WorldPoint

 

8 Vectors

Brownian

Fractal

Noise

 

9 Environments

Blobby

EnvMap

 

10 Special Appearances

Adaptor

AOV

Archiver

Ensemble

RIBBox

SL Box

TCLBox