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Overriding Global Settings

Materials & Object Attributes

In addition to supporting the majority of Maya Materials, RenderMan for Maya allows special RenderMan attributes to be attached to Maya Materials. These attributes can be used to "unlock" many features uniques to RenderMan. For instance, attributes can be used to create special effects like Deep Shadows in lights and subsurface scattering in Maya Materials. Attributes can also be added to simply provide a few extra controls, like adding Displacement Bounds for displaced materials and other knobs and buttons useful for fine-tuning scenes.

These attributes that can be attached to geometry, materials, and lights are known as Object Attributes, and are an essential ingredient for taking full advantage of RenderMan for Maya. More information about using attributes can be found in the Object Attributes section.

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