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Getting Started with it
it is a robust framebuffer/render view window, offering complete floating point support and a powerful and flexible catalog, as well as a fast and powerful imaging tool that is capable of production-qualilty image manipulation and compositing usually found only in high-end standalone products.
Using it with RenderMan Studio
Unlike Alfred, it has been completely overhauled, from the ground up, for RenderMan Studio. it is more powerful, more stable, more useful, and more tightly integrated with Maya. You can still run it in a standalone mode, through the User Interface or via the command line, or you can select it as your preview render display from the Render menu. When RenderMan is selected as your renderer you can select the options menu for Render Current Frame and choose between internal renders to Maya's Render View or it, as well as external renders (via netrender) to it.
When rendering to it through Maya, your images are no longer viewed through Maya's Render View window; a new it window is opened. The it window can be customized by selecting view options via the it menu (right-click in the it window to access the menu). The status bar gives you progress information during renders and reports the position and rgba values relative to your pointer's placement upon your render's completion. In addition, there is a separate field for notes, which can be entered via the Common tab of the Render Settings.
When using it via the Maya UI, right-clicking in the frame window provides the user with a basic menu that includes access to the it hub. The hub integrates the basic Catalog view with a script editor window for loading and executing IceMan scripts. Additionally, starting it in standalone mode opens the it hub.
For more detailed information on the long and short of it, please see the it documentation.
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Pixar Animation Studios