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User's Manual
41 Hierarchical Subdivision Surfaces 37 Translucency & Subsurface Scattering 34 Caustics 33 Application Note 33 is Obsolete 32 Tuning Scenes for Combined Shading 30 Interpreting Frame Statistics 28 The Subdivision Mesh Primitive 26 Soft Shadows 22 Class Specifiers for Primitive Variables 19 Using the RiCurves Primitive 18 Using the RiPoints Primitive 17 New Shading Language Features 16 Cellnoise 14 Interrogating Shaders & Pixar Looks 13 Properties of Noise Functions 11 Modeling for Efficient Rendering 6 Simulating Reflections in a Flat Surface 5 Application Note 5 is Obsolete 1 Intro to The RenderMan Interface
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