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PRMan Quick Reference: RSL Functions and Control Structures


abs
acos
ambient
area
arraylength
asin
atan
atmosphere
attribute
attribute *
bake3d
break
calculatenormal
caustic
ceil
cellnoise
clamp
comp
concat
continue
cos
ctransform
degrees
depth
Deriv
determinant
diffuse
diffuse *
displacement
distance
Du
Dv
environment
environment *
exp
faceforward
filterstep
floor
for

format
fresnel
gather
gather *
gridpattern °
if
illuminance
illuminance *
illuminate
incident
indirectdiffuse
irradiancecache °†
length
_lightingstart °
lightsource
log
max
match
min
mix
mod
_needsurface °
noise
normalize
ntransform
occlusion
opposite
option
option *
phong
photonmap
PI
pnoise
pow
printf
ptlined
radians
random
rayinfo

reflect
refract
rendererinfo
return
rotate
round
setcomp
setxcomp
setycomp
setzcomp
shadername
shadow
shadow *
sign
sin
smoothstep
solar
specular
specular *
specularbrdf
spline
sqrt
step
surface
tan
texture
texture *
texture3d
textureinfo
textureinfo *
transform
trace
transmission
vtransform
while
wnoise
xcomp
ycomp
zcomp


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