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IceMan Operators


 

Creation
Image
Card
FilledImage
  		
GaussianNoise
PolygonFill
UniformNoise
  		
Ramp
RBFInterp
Sparkle
  		
Input and Output
With
  		
Number Save
  		
 
Querying
Number ComponentType
List DataBox
List RequestBox
Number Ply
Number InputCount
  		
IceImage GetInput
Bool IsCard
Number NodeID
Sequence Operation
IceImage SurroundImage
  		
Sequence GetChannelPacking
Map GetMetaDict
SetMetaDictItem
GetMetaDictItem
  		
Channel Manipulation
Shuffle
  		
Interleave
  		
 
Storing and Cropping
Store
StoreLowMem
  		
SubImage
SubImageWorld
  		
CopyFrom
  		
Compositing
Over
Cover
MergeAtop
  		
MergeIn
MergeXOR
MergeOut
  		
TransmissionFilter
AlphaDivide
AlphaMultiply
  		
Math
Abs
Add
AddWrap
ACos
ASin
ATan
ATan2
Ceil
Cos
Cosh
  		
Divide
Exp
Floor
Hypot
Ln
Max
Min
Multiply
MultiplyAccumulate
MultiplyComplement
  		
Round
Sign
Sine
Sinh
SmoothStep
Sqrt
Subtract
Tan
Tanh
  		
Logical
And
Eq
Ge
Gt
Le
  		
Lt
Nand
Nor
Not
  		
NotEqual
Or
Xnor
Xor
  		
Color Manipulation
Cha
RGBToHSV
HSVToRGB
  		
Gamma
ExpLog
HueCopy
  		
TableLookup
Brighten
OverExp
  		
Geometric Transforms
LinearTransform
Translate
Scale
  		
Rotate
Resize
Reformat
  		
Flip
DisplacementWarp
  		
Filtering and Convolution
Blur
Convolve
ConvolveSelective
ConvolveTrig
  		
Dilate
DirectionalBlur
GaussianBlur
Gradient
  		
Lowpass
MedianFilter
Sharpen
VariableBlur
  		
Region Selection
SeedFill
  		
ColorKey
  		
ColorKeyFill
  		
Data Conversion
Dither
D1ToRGB
  		
RGBToD1
  		
TypeConvert
  		
Interpolation
Lerp
LerpMax
  		
Normalize
  		
Clamp
  		
Analysis
List BoundingBox
Mean
  		
Histogram
Range
  		
GetPixel
List GetPixelVal
  		
Text Rendering
DrawString
  		
List FontChoices
  		
 
Miscellaneous
CallEvaluate
  		
Copy
  		
Abyss
  		

 


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