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Slim is a powerful, extensible tool for creating, manipulating, using and reusing RenderMan shaders.

Slim brings the power of RenderMan shaders into the hands of artists. Users can construct RenderMan shaders by interactively combining modules into networks, editing their parameters, and previewing the results. This is all possible without writing any code.

The following pages continue with introduction. To jump to a specific section of the documentation, select a page on the left.

1.1 Using the Documentation
1.2 Slim Terminology
1.3 Extending Slim

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