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User's Manual 

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Application Notes

42 Using XML Frame Statistics

41 Hierarchical Subdivision Surfaces

40 Plug-in Ri Filters

39 Baking 3D Textures

38 Deep Texture API

37 Translucency & Subsurface Scattering

36 Ray-Traced Shading

35 Global Illumination etc.

34 Caustics

33 — Application Note 33 is Obsolete 

32 Tuning Scenes for Combined Shading

31 Blobby Implicit Surfaces

30 Interpreting Frame Statistics

29 Fractional Matte Objects

28 The Subdivision Mesh Primitive

27 Smooth Derivatives

26 Soft Shadows

25 Basic Shader Antialiasing

24 Arbitrary Output Variables

23 Procedural Primitives

22 Class Specifiers for Primitive Variables

21 Using Level of Detail

20 Writing Atmosphere Shaders

19 Using the RiCurves Primitive

18 Using the RiPoints Primitive

17 New Shading Language Features

16 Cellnoise

15 Making Shadows

14 Interrogating Shaders & Pixar Looks

13 Properties of Noise Functions

12 Using Displacement Shaders

11 Modeling for Efficient Rendering

10 The Viewing Transformation

PRMan Options & Attributes

Quick Reference for PRMan

Reserved Parameter Names

Simulating Reflections in a Flat Surface

5  — Application Note 5 is Obsolete 

Client Library and RIB

Optimized Rendering

Structuring RIB Files

Intro to The RenderMan Interface