RenderMan Gloabals

 

1 The Render Globals

Introduction

 

2 The Render Globals Menu

Display

Primary Display

Secondary Display

Channel

Camera
Reyes
Rays

General Attributes

Irradiance Cache

Photon Mapping

Acceleration
Spooling

Frames
Alfred
Job Setup
Custom


3 Render Globals Strategies

Introduction

Techniques for Accelerating Rendering

Tradeoff quality for speed

Avoid common pitfalls

More pixels means slower rendering

More geometry means slower rendering

Computed Maps slow things down

More processors mean faster rendering (up to a point)

Optimize RIB Generation

it support